Develop: RAD redesigns audio toolset
Tagged: Bink, Game Audio, Implementation, Miles, RAD game Tools, Technical Sound Design, Tools
View ArticleUDK: Orbiting Sound Actors
Tagged: Game Audio, Graham Gatheral, Implementation, Kismet, Scripting, Sound Actors, Technical Sound Design, UDK, Unreal
View ArticleArmless Octopus: Sound Design in Gaming: An Art Not Yet Forgotten Part 2
Tagged: Cain German, Dave Voyles, Game Audio, Game Music, George Hufnagl, Implementation, Joe Thomas Cavers, Joshua Kaplan, Stephen White, Surround, Technical Sound Design, Zack Parrish
View ArticleSound in XNA 3.1, Part II
Tagged: audio engine, Audio Tools, Game Audio, Implementation, Technical Sound Design, Tools, Xact, XNA
View ArticleSound in XNA 3.1, Part I
Tagged: audio engine, Audio Tools, Game Audio, Implementation, Technical Sound Design, Tools, Xact, XNA
View ArticleUnreal Engine 3: Audio System
Tagged: Epic, Game Audio, Implementation, Technical Sound Design, Tools, UDK, UE3, Unreal
View ArticleUnreal Engine 3: Mobile Audio System
Tagged: Epic, Game Audio, Implementation, Mobile, Technical Sound Design, Tools, UDK, UE3, Unreal
View ArticleUnreal Engine 3: Distance Model Attenuation
Tagged: attenuation, Epic, Game Audio, Implementation, Technical Sound Design, Tools, UDK, UE3, Unreal
View ArticleUnreal Engine 3: Dialog System
Tagged: dialogue, Epic, Game Audio, GUDS, Implementation, Technical Sound Design, Tools, UDK, UE3, Unreal
View ArticleUnreal Engine 3: Unreal Sound Cue Editor User Guide
Tagged: editor, Epic, Game Audio, Implementation, SoundCues, Technical Sound Design, Tools, UDK, UE3, Unreal
View ArticleUnreal Engine 3: Sound Actors
Tagged: ambient sound, Epic, Game Audio, Implementation, Sound Actors, Technical Sound Design, Tools, UDK, UE3, Unreal
View ArticleUnreal Engine 3: Ambient Zones
Tagged: Ambient, ambient zones, Epic, Game Audio, Implementation, occlusion, Reverb, Technical Sound Design, Tools, UDK, UE3, Unreal
View ArticleUDK: Door open/close sequence
Tagged: Game Audio, Graham Gatheral, Implementation, Kismet, Scripting, Technical Sound Design, UDK, Unreal
View ArticleUDK: Warehouse party scenario
Tagged: Game Audio, Graham Gatheral, Implementation, Kismet, Reverb Volumes, Scripting, Technical Sound Design, UDK, Unreal
View ArticleUDK: A basic Doppler effect simulation
Tagged: Doppler, Game Audio, Graham Gatheral, Implementation, Kismet, Scripting, Technical Sound Design, UDK, Unreal
View ArticleUDK: Water collisions
Tagged: Game Audio, Graham Gatheral, Implementation, Kismet, Scripting, Sound Actors, Technical Sound Design, UDK, Unreal
View ArticleWwise: Extending the Wwise-Cube integration – Separating player/monster...
Tagged: Audio Programming, C++, Cube, footsteps, Game Audio, Graham Gatheral, Implementation, Technical Sound Design, Wwise
View ArticleWwise: Extending the Wwise-Cube integration – Music transitions
Tagged: Audio Programming, C++, Cube, Game Audio, Graham Gatheral, Implementation, music transitions, Technical Sound Design, Wwise
View ArticleWwise: Extending the Wwise-Cube integration – Real-Time Parameter Controls
Tagged: Audio Programming, C++, Cube, Game Audio, Graham Gatheral, Implementation, RTPCs, Technical Sound Design, Wwise
View ArticleIntegrating Audio in your Game: The Wwise Approach
Tagged: Audio Programming, Game Audio, Guide, Implementation, Interactive Audio, Middleware, Technical Sound Design, Tools, Wwise
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